Monday, April 29, 2013

Books read in 2013: No. 22 -- Fools Die

by Mario Puzo

Started: April 17
Finished: April 29

Notes: It's been a long while since I've read any Puzo, so I thought it time I give him another go. I've never been a huge fan of him, but have enjoyed his tales. This tale of gambling, the entertainment world and the publishing industry was apparently Puzo's favorite of his own works.

Mini review: Wow. Just ... wow. This was simply awe-inspiring storytelling. They don't write them like this nowadays. This novel seriously makes me reevaluate my opinion of Puzo as an artist. I seem to have read somewhere he considered this his favorite of his novels, and I can understand why. The story starts off in one direction, then shifts quite early. Normally I don't like it when writers do this, but Puzo does more than simply make it work. The tale spans roughly 15 to 20 years, from about 1950 to about 1970, with some mention of earlier events, though the author never gives exact dates and makes it not so easy to figure out how much time has passed. It's the little clues that give it away. Also, the story is centered around Vegas for the first half, then shifts to Hollywood for much of the second half, with the occasional jaunts to New York or Japan. This is not a mob book, though there are a few characters who operate on the edges of the mafia lifestyle. This novel says a lot about writing, and a lot about gambling, and a lot about the relationship between the sexes. Frankly, this novel says a lot about a lot of things. All of them interesting. And in the end, in the final pages, after all the running around and the adventures and the highs and the lows, it's actually quite the literary work. Yes, this is the type of novel that makes me, as a writer, more than a little jealous. It's also a novel for writers, which brought me more than a little enjoyment.

Saturday, April 27, 2013

What writers will be remembered 100 years from now?

It's a question that comes up from time to time on blogs and various online forums. Sometimes it comes up at conferences and conventions, sometimes on Facebook, Twitter, or just between two writers talking.

What writers will be remembered 100 years from now?

There's no way to know, of course, unless one is the Doctor, and everyone seems to have their own opinions. To some extent, one can look back a hundred years at the authors who were popular then and see if they are still popular today, then kind of guess if similar writers will remain popular in the future, but I say "kind of" and "to some extent" because that doesn't really work either.

All we can do is make our opinions. And below are some of mine, with the author's name first, followed by my answer to the question. My thoughts on this are not based solely upon the quality of work of the author, nor only upon their sales numbers, but takes into consideration how well they resonate throughout the U.S. and world cultures at large.

  • Stephen King
YES
  • J.K. Rowling
YES
  • James Patterson
NO
  • John Grisham
MAYBE, but I'm leaning towards NO
  • Neil Gaiman
MAYBE, and I'm leaning towards YES because he's still relatively young and has a lot of writing left in him 
  • Joe Hill
NO, but he's also young and has potential
  • Terry Brooks
NO
  • Terry Goodkind
NO
  • Steven Erikson
As much as I hate to say it, NO
  • George R.R. Martin
MAYBE, but I'm leaning towards NO
  • Chuck Palahniuk
MAYBE, with a slight leaning towards YES, at least by the literary crowd
  • Danielle Steel
NO
  • Dan Brown
NO
  • Stephenie Meyer
MAYBE, but strongly leaning toward NO
  • Nora Roberts
NO
  • Janet Evanovich
NO
  • Tom Clancy
NO, which is funny because a couple of decades ago I would have say "yes"
  • Jodi Picoult
NO
  • Nicholas Sparks
MAYBE, but leaning towards NO
  • Anne Rice
MAYBE, I'd say it's 50/50 
  • Maya Angelou
YES by the intelligentsia, but NO by the general reading public
  • Cormac McCarthy
MAYBE, leaning towards YES
  • Larry McMurtry
MAYBE, leaning towards YES at least for the literary crowd
  • Clive Barker
MAYBE, but leaning towards NO
So, there are my predictions concerning some of the better-known authors of today. It's only my opinion, not worth arguing over, and I freely admit my thoughts on the subject matter might change at some point. I'd be interested in seeing what others predict.

Wednesday, April 24, 2013

Which D&D character am I?

I Am A: True Neutral Human Cleric (5th Level)

Ability Scores:
Strength-11
Dexterity-11
Constitution-12
Intelligence-14
Wisdom-16
Charisma-12

Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Friday, April 19, 2013

'American Crossroads' gets new cover, print edition


American Crossroads, a collection of five of my more literary short stories, has a new cover in the works. In the working version is above. This cover and a print edition should be available for readers sometime early next month.

And thanks to author and professor Charles Gramlich for providing that fine blurb on my cover.

Wednesday, April 17, 2013

Books read in 2013: No. 21 -- Dro2wn

by Joshua Wright

Started: April 9
Finished: April 17

Notes: This novel drew me in for a couple of reasons. First, the story is about people who can apparently travel back in time to try and make corrections in their own lives. That interested me. Second, the author has also released a concept album based upon the novel. He and his band The Sawg are responsible for the music. One can even download the album for free at the book and album's site.

Mini review: I might have made this novel sound like science fiction, but it's really more metaphysical than that, sort of modern spiritual fantasy. Here a group of individuals who are tenuously linked through various events have the opportunity after their deaths to go back and look at their lives, with a chance to change some things. These changes then sort of create a parallel universe where the individual has a different life. I applaud the author for his outreaching here, for his study of life and death. The writing is pretty solid throughout, though I would have chopped at least 10,000, maybe 20,000, words from the novel, as it does get bogged down in a few places with some almost psychedelic scenery and some flashbacks that run on too long. The characters here are pretty strong, but two stood out above the others, the older couple of Sarah and Tobias, this pair having interesting and quite detailed lives. One interesting point is the novel is split into two sections, the first of events that happen in one world, the second of events playing out in a parallel universe. There are love stories to be found here, but also some tragedy.

By the way, I checked out the music that goes with this story, and what I heard seemed like pretty cool material. Sort of '60s prog rock but with a modern electronic flavor.

Monday, April 15, 2013

'City of Rogues' e-book free again, spotlighted at Bookiniste

My epic fantasy novel City of Rogues is temporarily free once more in e-book form at all sites where it can be found, and it has also been spotlighted in the fantasy section over at the new website Bookiniste, a new site to help readers find books and for writers to promote their books.

Thanks to the crew at Bookiniste!

New cover for short story


My 15,000-word short story "Carcass and Mallet" now has a new cover, the one above. The e-book cover should be available any time now, and the print edition will be out within the next month or so.

The cover does not work all that well for an e-book, or as the front alone, but as a complete cover I think it is appropriate for what I was attempting. I was going for a bit of a 1960s surreal fantasy vibe, but updated a bit and not too surreal. Also, as can be noticed, the design formats are now the same for all my John Dee stories, and will continue to be so for any future stories; this is intentional for marketing purposes.

Without reading the story (and perhaps even with reading it), the cover might not make much sense. The central pyramid figure is the resting place for Cyrus the Great, which still stands to this day in a remote part of Iran; my representation of the pyramid is not exact and is not necessarily meant to be, but is more of an iconic figure. The city in the background appears in the story, and I'll say no more about that. The little dust up on the right, with the flags and such, is actually from events in the story, a game of chogan, which is an ancient game somewhat similar to modern polo.

By coincidence, so far all three of the covers I've done for Dee stories have had somewhat of a desert theme. One on Mars, another in modern Iraq, and this one in 7th Century Persia. Again, that's just coincidence, and there are plenty of Dee stories that take place in other climbs (though one of them is in Vegas in 1969 ... hmm, another desert ... maybe there's something going on here).