Started: March 8
Finished: March 11
Notes: If you aren't familiar with Critical Role or Vox Machina, then you probably don't play Dungeons & Dragons, or at least you're likely not one of the younger, newer players of D&D. Critical Role is a tabletop roleplaying group (in real life) and their fictional adventuring party is Vox Machina. They are quite popular online, especially at video sites like YouTube, and there's even a television animated show. I don't watch Critical Role myself, but I have seen the animated series and found it fun, which lead me to this book when I saw it in a library recently. This particular is a graphic novel collection of the early days of Vox Machina, how the characters met each others, etc. Much of my reading of late has been interesting but not exactly fun, so I'm looking forward to this.
Mini review: This one was a lot of fun with a lot of cool art. This book contains several tales of how the members of Vox Machina came to know one another, and detailed are a number of their early adventures together. Any D&D fan should enjoy this.
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