Wednesday, January 09, 2013

Books read in 2013: No. 5 -- The Greatest Baseball Stories Ever Told

edited by Jeff Silverman

Started: Jan. 9
Finished: Jan. 15

Amazon link: The Greatest Baseball Stories Ever Told: Thirty Unforgettable Tales from the Diamond

Notes: For some while now I've had a story idea pertaining to baseball, but though I was a big fan of the sport back in the '90s (the Cleveland Indians were my team), my interest in sports has dwindled over the last decade or so, and I find myself woefully unread in baseball literature, especially fiction. Oh, I've read a few books here and there about baseball, but it's been a while. So, even though I'm not likely to start writing my baseball story any time soon (there are too many other projects at the moment), I'd still like to keep my hand in things a bit, or pick up some things. This collection I found interesting because it is a mixture of true stories and fiction, including writings by the likes of John Updike, Gay Telese, and Zane Grey.

Mini review: This was simply a fine read, bringing back lots of memories and reminding me how much I loved baseball. It's difficult to pick just one, but I think my favorite piece of writing here was "The Silent Season of a Hero," by Gay Talese, a character piece about Joe Dimaggio in his retirement years; this piece didn't directly have much to do with baseball itself, but it was great writing and showed a great hero of baseball. Reading this book got me to thinking a lot about baseball, and comparing baseball and fantasy fiction, and lead to this post.

Books read in 2013: No. 4 -- The Book You Shouldn't Have Read

by Pheng Taing

Started: Jan. 8
Finished: Jan. 9

Amazon link: The Book You Shouldn't Have Read: A Motivational/Inspirational Book

Notes: I'm normally not much into the self-help and motivational books, but this one sounded interesting to me because it specifically talks about going beyond just reading such material and taking action. My main want for reading this was possibly to gather a little inspiration on how to make myself more prolific as a writer. Here goes to see if it helps.

Mini review: Overly simplistic, but that can also be good as it gets to the point, which is part of the point, not screwing around but getting things done. I can't say I learned anything new here, but I did pick up some reminders, which was nice.

Tuesday, January 08, 2013

Books read in 2013: No. 3 -- Sadie When She Died

by Ed McBain

Started: Jan. 6
Finished: Jan. 8

Amazon link: Sadie When She Died

Notes: I've long been a fan of Ed McBaine's 87th Precinct novels, and the first half of last year I read a ton of them. Then when I was starting to feel somewhat burnt out on the series, I cut back. So, it's probably been six months or so since I've read such a novel (I could look up the exact dates on this blog, but I'm too lazy at the moment). I was starting to feel like saying 'hello' to some old friends, and that's what it feels like with me for these 87th Precinct novels, which is why I'm reading one now. In this one, apparently the murder is easy to solve, with finger prints and a confessed killer, but apparently there's more than meets the eyes, and that's what keeps the boys of the 87th Precinct guessing and busy.

Mini review: As always, a good one. There were two main story lines, common enough for McBain, both tiddying up within the final pages, also common. Lots of swift, quick dialogue, which I love. I wouldn't say this was the best 87th Precinct novel I've read, but I've really not read one I didn't appreciate. Each one of these novels is quite a bit different than all the others, and this was the case here, which is something I like about this series of novels, that despite the large number of them, the same old plots and events don't turn up time and time again.

Sunday, January 06, 2013

Books read in 2013: No. 2 -- The Wolf & The Magic

by Damien Richard

Started: Jan. 5
Finished: Jan. 6

Amazon link: The Wolf and The Magic (A Wizard's Creation Story - John Patterton)

Notes: The author and I have been in off-and-on correspondence over the last few years, e-mailing one another back and forth, yet I had never read any of his longer fiction. So, when I saw he had this new novella out, I thought I'd give it a try. Apparently it's the first in a series, and it's about a city guy who vacations in the country and runs into some trouble too big for him to sink his teeth into. Though it might sink it's teeth back into him. Heh heh.

Mini review: Quite the nice action scene toward the end of this one, and a good, though tragic, opening tale to a longer series. This little story takes the reader for ride, too. At first it seems like horror, then it shifts to almost paranormal romance, then in the end ... well, I don't want to spoil anything. Let's just say you never know quite what to expect, which isn't a bad thing, in my opinion.

Saturday, January 05, 2013

E-books and the great video game crash of 1983


With the 2012 holidays now behind us, there has been a lot of doom and gloom on the publishing front, especially concerning the e-book market and indie authors. This isn't necessarily all that strange, because the publishing industry (especially the indie portion of it) is always full of doom and gloom. But there's a difference this time.

What's the difference?

Well, the fact is, the early numbers so far seem to agree with the doom and gloom. For instance, Barnes & Noble has reported selling fewer Nooks this past season. And there have been reports of e-book sales slowing down. And I'll freely admit my own e-book sales aren't as strong as they were a year or two ago, though they're holding steady of late.

So, should we all give up? Should we go back to our day jobs? Should we hang our heads and cover them with sack cloth?

I don't think so.

Here's why.

Because I have seen something similar to all this before. Or at least it seems so to me.

Okay, wait, hold on. This is going to take some explaining, but stay with me here.

For those of us old enough to remember, especially if one was a child or teen at the time, the late 1970s and early 1980s were a golden era for video games. That was the time when video game arcades were everywhere, Atari was the king of the world, and Pac-Man not only ate little dots, but millions of dollars worth of quarters.

Then, unexpectedly, it all came down in a fiery, bloody crash in 1983, though the decline actually began in 1982.

Of what do I speak?

The great North American video game crash of 1983.

If you're old enough, maybe you remember it. Arcades slowly started disappearing. The price of everything Atari dropped. Hell, the price of just about everything having to do with the home video game market dropped. There were even video game cartridges in the five dollar bin at Kmart (before that, most video games had cost between $20 and about $50, depending upon the company, the game's popularity, the quality of the game, etc.).

By the holiday season of 1983, people just weren't buying home video games any longer, at least not in strong numbers. Also, people weren't lining up at the arcades like they used to, though the arcades did hold on for another decade or so in bowling alleys, near college campuses, and a handful of other places (by the way, for those youngins out there who think their local video game collection at the movie theater is a real arcade ... well, you're wrong ... you had to be there, but real arcades were dark, often smokey places that were like temples to all things bright, flashy and digital).

Some of us didn't really notice the crash at the time, or at least didn't think it was all that big a deal. And maybe it wasn't, in the larger scheme of things, but it did change the future of home gaming as we knew it, and the heyday of Atari and Intellivision and Colecovision was kaput. It was the end of an era.

Why did the crash happen?

There has been all kinds of speculation over the years, and frankly, I can see how some of this speculation seems related to what has recently been going on in the e-book market. Below I'll discuss some of the major reasons for the 1983 crash, and how I think it's relevant to today's e-books and indie writers. Keep in mind, this is mostly speculation on my part as a writer and fan of classic video games.

1.) Too many video game consoles, and video games: There might be some truth to this, that there was just too much of everything out there, too much available, with only so many consumers biting at the video game market of the time. Atari was king, but it had a handful of strong competitors, and then there were a dozen or more other companies putting out less reputable gaming consoles. And the games! There were millions of them! Or it seemed so. And only a handful of them were good (though they were really good). Oh, maybe the Atari 2600 system had about 50 games that were excellent, the Intellivision a dozen or so, and the Colecovision another dozen, but there were hundreds upon hundreds of games available, of various quality and at all kinds of prices. There was so much, the market eventually imploded. Despite the seeming endless number of video game consumers, the truth is the market was somewhat limited, especially when more and more bad games came out, thus turning away some potential market.

Could this be happening to the e-book market? For some while now, a number of authors have bemoaned the multitude of free and cheap e-books. Perhaps they are right. Perhaps the large numbers of such e-books are finally hitting home, especially when many of them might be badly written or tossed together quickly in hopes of making an easy book. Consumers can be a fickle lot, and if e-books gain a reputation of being poor literature and bad information, then those consumers will catch on. What to do? Write better books. Or perhaps eventually a new form of gate keeper will emerge (I'm not saying I want this to happen, but anything is possible, especially if the market demands it).

2.) Big games that failed: Everyone with an Atari home gaming system in 1982 will remember the awfulness that was the Atari version of Pac-Man, and the Atari game for E.T.: The Extra-Terrestrial. The E.T. game is simply one of the worst video games ever made, and it had received tons of fanfare before being released to the market and promptly sinking into a pit somewhere in New Mexico (true story, by the way ... Atari buried millions-of-dollars-worth of cartridges and consoles simply to get rid of them, and maybe for a tax write-off or something). The Pac-Man game irked a lot of people at the time because it was nothing like the original arcade game, but personally, it didn't bother me so much. Anyway, that's just two examples. There were other games, though not quite so high profiled, which received lots of marketing but turned out to be flops.

Can anyone see how this could relate to e-books and the indie market? Seems fairly obvious to me. There have been a number of indie authors who have made it big. When will one of them flop? Or has one of them already flopped? Considering some of the arguments floating about a few months ago concerning authors buying reviews and making up their own reviews (as well as creating negative reviews for those perceived as competitors), it might be this bird has flown, or is still flying. A few reputations were hit pretty hard, though much of the brou ha ha seems to have died down of late.

3.) The rise of the computer: Yep, the home computer was slowly gaining traction in the early 1980s, though I don't think it truly hit its stride until the mid-1990s or thereabouts. Still, the popularity of home computers was beginning to have an impact on console sales. Why buy just a console when you could purchase a computer that played games and so much more?

Again, I see direction relations here. The market for dedicated e-reading devices has dropped the last few months, yet sales for tablets continue to rise. Sound familiar? Actually, I don't consider this much of a problem as long as readers are reading on something.

Okay, that's enough about the causes of the video game crash and how I see it relates to today's e-book market. The causes of the crash mentioned above are admittedly arguable, and there are others I have not mentioned, but this post is already too long.

And I've got more to say.

So far I've been mostly doom and gloom. Video games crashed. E-books seem to be crashing (at least to some extent). Meteors are going to hit the earth. Sunspots will blow us up. Zombies and aliens will rise to eat all of us. Yaddy yaddy.

But there are positive aspects to consider.

Though the video game crash came in 1983, just a couple of years later in 1985 there came along a new home gaming console known as the Nintendo Entertainment System, affectionately referred to as the NES. By that time I wasn't much into video games any more, but I still can't forget the impact the NES had on video games and its market. It was almost like a second golden age, at least for a while.

Eventually the NES was replaced by the Super NES. And then through the years more and more home consoles took over the market for one period of time or another. Sony was king for a while with the various Playstations. Nintendo struck it big again with the Wii. The various Xbox incarnations have made big money.

Obviously there are plenty of differences between the home video game market of 1982-83 and today's e-book market, but I felt there were enough similarities to call attention to it.

But what does all this mean?

It means the end is not near. It's not even in site.

It means things will change. Not always for the better, but sometimes, yeah.

It means video games survived the crash of 1983, and it means e-books and indie writers (at least some of them ... us) will survive whatever is going on now within the publishing world, and what's to come in the publishing world.

Do I really think the end is drawing near for e-books and indie authors? No, not at all. In fact, I think the best is yet to come.

Quality and talent will shine through, and yeah, a few hucksters will squeeze by. But over all, we have a bright future ahead of us. None of us may have a clue what it will look like, but it'll be coming whether we want it to or not, and each of us will have a place in it if we have the patience and the fortitude to push forward.

We just have to wait and watch and work.

In the words of the immortal Commander Peter Quincy Taggart, "Never give up, never surrender!"

Tuesday, January 01, 2013

Some new covers and recent artwork

Though I've been busy with the holidays, writing, and other projects, over the last month or so I have managed to get some painting done. I'm gradually going through and adding some new covers to some of my longer works, as well as having the occasional fun with more abstract works.

At the left is my new cover for my novel Dark King of the North. It's not the greatest cover, probably not even my final one, but it is better than the cover I've had for the last few years. If you click on the small images, a larger image will appear, allowing you to glory in all my imperfections.

Also, there at the left is a cover for an upcoming shorter work, Shieldbreaker: An End to Rage, which focuses upon my Lerebus Shieldbreaker character, who before now has played mostly minor roles in a couple of my novels. I'm doing a series of five short stories about Lerebus, tying up some loose ends (at least in my own head), before Lerebus eventually plays a larger role in some of my future novels, eventually probably to have a trilogy of his own (there's a desert, a city under siege, lots of undead things walking around ... oh, but it's probably years from now before I get around to writing it ... tease, tease).

Below are a couple of my abstract works, the top one titled "Ice I" and the second "Ice II." Here, as I often do, I was playing around with some colors and a few different brushes, my focus more on the texture of the paints than actually creating visual images with them. Though quite plain, I think these two pieces work. If you you look closely to the right side of "Ice II," you will see a little strip of the actual canvas; this is because I wanted it there, because for some reason I like the look of it, the look of paint at the edges of canvas.
'Ice I'

'Ice II'

One thing I've had brought home to me of late is that when it comes to brushes and paints, quality does matter. It had been a long time until recently that I had bought any new acrylic paints, and I found the prices have skyrocketed. So, trying to save a few bucks, I opted for some cheaper paints. I paid the price, and find such paints difficult to work with. As for brushes, it had also been a long time since I had bought new brushes, and my favorites are worn out to the point of being mostly unusable. I didn't want to go cheap on my brushes, but I found the sizes and shapes of certain brushes were no longer being made by the companies of my choice, so I opted for similar brushes made by companies with less than stellar reputations for quality. Again, I paid the price. For now, I'm making use of these cheaper paints, but eventually they will be gone, and as for the brushes, I'll keep my eyes open for other possibilities. I've even contacted a few companies which make brushes, hoping they'll bring back some of my favorites or perhaps have some old ones in stock in a warehouse somewhere, but so far I've not heard back.

As for my painting skills, I think they've taken a hit of late, for a variety of reasons. The crappy paints and brushes didn't help, and then I've not had a lot of time to paint of late, rushing through want painting I've done. My skills are not all that great, but I hope to keep improving, and at least I'm enjoying it.

Books read in 2013: No. 1 -- Lost

by Gregory Maguire

Started: Jan. 1
Finished: Jan. 5

Amazon link: Lost

Notes: A couple of years ago, I read what is most likely this author's best known novel, Wicked. It was a fair book, but I don't remember being overly enthralled with it. Still, unless I'm really turned off for some reason, I like to give most author's at least a second chance. This time I thought I'd delve into his novel Lost, which is sort of appropriate since we're coming off the holiday season and this book has links to Charles Dickens's Ebenezer Scrooge character.

Mini review: I hate to say it, but I didn't care much for this one. If anything, I liked it less than Wicked. Much like the title says, I felt lost most of the time. Events seemed random, often nonsensical. People just didn't act like ... well, people. The conversations made little sense. It was like trying to be in the mind of someone who was really out of touch with reality, and perhaps that was part of the point, but I simply couldn't follow most of the story. And then there were the sort of flashback scenes. I can't stand those, and have less and less tolerance for them the older I get. Also, there was some quite important information about that protagonist that's not revealed until the last 50 or so pages, making me feel cheated as a reader. Things picked up a little near the end, but that ending, it just sort of happens ... off screen ... and you never get to see it, and you really don't get to see much of the outcome for the characters ... people just sort of got on with their lives. Honestly, most of it seemed quite pointless to me, and the few interesting moments were swallowed up by all the banality. The writing itself wasn't awful, it's just that little of it made sense. Maybe I'm dense. Maybe I'm getting senile. But damn it, I'm a pretty well read person, and this was like nonsensical poetry to me. As much as I'm moaning, I didn't completely hate the book, though I do think it missed the mark and it missed its potential.